Download Corona
Game made in 8 days with Corona sells over 100,000 copies

開発者 - スクリプト

“Doodle Dashは現在16万6千926本販売されています。これを開発するのにたった8日間しかかかりませんでした!! Coronaに感謝です。”

— Jonathan Beebe, Beebe Games創業者
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デザイナー

“私達の想像力をこれだけ簡単に具現化させてくれる開発ソフトウェアソリューションはないでしょう。

Coronaはアーティストやデザイナーにとっても非常に簡単です。”

— Randy Shepherd, Werd Interactive
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Corona is consistent and WYSISYG-like
Corona makes it easy to port from Flash to mobile

スタジオ経営者

“単一のコードでiOSにもAndroidにも展開できるのは、この一点だけで既に支払い金額以上の価値がある。”

—Tom Claburn, InformationWeek

“Coronaの好きな点は、見ているものがそのまま形になるという事です。端末が違っても一貫性があり、最終結果が上手く行くと想像できるのです。だから多くの時間を発想と企画に割くことができるわけです。”

— Alex Mostoufi, Unicorn Labs
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Flash開発者

“AS3ゲーム開発に深く入り込んでいた私にとって、Coronaは神が使わしたものだと感じました。この記事に書かれているツールを用いることにより、私は非常に複雑なゲームをいとも簡単に移植することに成功しました。私のゲームはiOSパッケージャーのFlashdeは1fpsで動いていましたが、Coronaに移植して最大の30FPSが出るようになりました。本当にありがとう、Corona!!”

— Jeff Fulton, 8bitrocket Studios

Corona lets you port instantly from iOS to Android

“私達は始めてのCoronaアプリを3日で完成させました。FlashベースのアプリをCoronaベースに移植するのは本当に簡単で開発コストを大きくセーブすることができました。

Coronaは素晴らしい製品です。特に教育系のアプリケーション用の開発環境としては最適でしょう。”

— Bohumil Vosicky, Terasoft
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Game made in 8 days with Corona sells over 100,000 copies

iOS開発者

“私は既にiOS App Storeにいくつかのアプリケーションを登録しています。Androidへ横展開するに当たり、Coronaが最良のアプローチだと実感しました。2時間もかからないうちに、私は既存のiOS向けアプリをAndroid Marketplaceに登録することができたのです。信じられませんでした。Ansca MobileのCorona SDKに感謝です!”

— Jason Broyles, Bit Perfection

ゲームスタジオ開発者

“私達はモバイルゲームの開発にXCodeを使っていました。Coronaに出会い、スタジオ全体としての開発時間とコストを削減するのにCoronaが大きく貢献してくれることを実感しました。Coronaを習得するのは非常に簡単でしたし、iPhoneとAndroidに対応するために特殊な環境を用意して維持する必要もないので、数百時間と言う開発工数をセーブできていると思います。”

— Kenneth Chao, Flying Wisdom Studios

Game made in 8 days with Corona sells over 100,000 copies
Game made in 8 days with Corona sells over 100,000 copies

教育関係者

“私はよく生徒や多くの人から何の開発エンジンを使っているかと聞かれます。2D開発に関しては、Coronaで行くことを決めました。同時に複数のモバイル環境に対応できることは非常に魅力的です。”

— Brian Burton, Assistant Professor
Abilene Christian University
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“The transition from ActionScript to Lua was quick and easy. The Corona SDK gives me a very familiar development language that lets me create high-performance iPhone and Android games.”

— Darren Osadchuk
CEO Ludicrous Software

“Corona was so easy to learn! If you do any kind of coding, then you'll be pleasantly surprised. The code is so natural to read and write. I love how rapidly things can be developed with Corona.”

— Sean Carey, President HD Interactive
Adobe Solutions Partner and creators of Tour de Flex

“The Corona SDK was accessible and helped us develop our game quickly and easily from the beginning stages through submission to the App Store. Our engineers speculate that what we delivered in less than 3 weeks might have taken over a month in Objective C. We used the time saved to develop a Flash version of the game simultaneously. The support from the ANSCA engineers was very responsive -- we have high hopes for the Corona SDK and look forward to using it with future games.”

— Josh Rose
CEO Flying Wisdom Studios

“What I saw in Corona was a simple way to build completely 2-D apps with the ease of Unity. In all the testing I have done so far you have gotten a huge portion of the core correct. Aces for that!”

— Mike Hovland
Unity and Unreal Game Design Educator
Illinois Institute of Art

“I can’t believe how short a time it took to get up to speed developing mobile apps with Corona. It’s one of the better emerging mobile development kits I’ve used recently ... pretty cool stuff.”

— Scott Janousek
Flash Evangelist and Educator

“I come from a Flash development mindset and Corona has made getting into iPhone programming tremendously easier.”

— Kyle Jones
Flash designer

“Corona made it easy to port my Flash ActionScript 3 game to Lua.”

— NJ Cave
Game Developer

“Using Corona, we ported Core Damage from Flash to the iPhone in about two weeks. We're extremely excited by the result!”

— Shawn Hickey
Chief Architect, Comrade Software

“We felt that the rapid, iterative nature of Corona would allow us to create a visual, audio rich and touch-active world, and that’s exactly what we realized.”

— Mark Sigal
Co-founder Unicorn Labs

“Corona helps us build apps and focus on creativity, not the hassles of traditional mobile design & development.”

— Nader Nejat
CEO Omega Mobile

“Using the Corona SDK, we were able to conceive, code and ship iPad and iPhone versions of the Astro Junk "space shooter game" in about ten days. From initial prototype through builds and iterations, the process was quick & smooth, and we were really happy with the results. Way to go, guys!”

— Mark Sigal
Co-founder Unicorn Labs

“Working with Corona was like tapping into the experience of an entire community of pros without getting 'flash-burn'. As a non-traditional developer with a passion for 3D Animation, I really appreciated the well-rounded learning curve. Ansca's SDK was key to making the vision the reality.”

— Randy Shepherd
CEO Werd Interactive, Inc.

“Using Corona we were able to code Smuggi in 24 hours in order to meet Apple's iPad [grand opening] deadline”

— Joao Martinho Moura
CEO TFDT.org

“Corona makes iPhone application development a process that's more approachable for designers and artist using talents we already have.”

— Joe DeSetto
Co-Founder reallyMedia
Author of "The Business of Design"

“I really wanted to do something special to commemorate 20 years of Photoshop, and the best thing I thought of was a nostalgic iPhone app. Since I had less than two weeks to make it happen, I came to the best iPhone team I knew, who were able to use their Corona SDK to pull it off with utmost speed and faithfulness to the original product.”

— Russell Brown
Adobe Senior Creative Director